Release Notes

Version 0.8

Features

  • Enhanced camera handling system.
  • Increased triangle limit to 44 million per mesh.
  • Integrated NVIDIA DLSS.
  • Faster depth of field processing.
  • Gamepad support for scene navigation.
  • Progress updates for load, save, import, and render tasks.
  • Resolved camera and lighting bugs.
  • Improved renderer settings.
  • Known Limitations

  • Camera overexposes and uses non-physical lighting values.
  • Issues with camera aperture when loading projects.
  • Rendered images are restricted to Full HD resolution.
  • Version 0.7

    Features

  • Camera settings are now saved within project data.
  • Removed unused camera features and polished the UI.
  • Depth of field with physical focus settings.
  • Introduced a new glow post-processing effect.
  • Implemented basic tonemapping.
  • Version 0.6

    Features

  • Adjustments to the new wireframe overlay.
  • Added an option in Light Editor panel to hide a light source.
  • Enabled the camera FOV tweaking.
  • Added SDK documentation.
  • Removed unessential UI elements such as mesh locks.
  • Minor UI cleanup for consistency.
  • Known Limitations

  • Camera position is not saved yet.
  • Version 0.5

    Features

  • Selection is clearer thanks to a new wireframe overlay.
  • Added an option in Scene Structure panel to display the wireframe overlay on the selected object.
  • The render resolution has been increased to 1920x1080 pixels.
  • Minor tweak in rendering performances resulting in a better quality with a smaller computational effort.
  • Imported meshes can now be moved, rotated and scaled.
  • A moved object can be reset to its initial coordinates.
  • Known Limitations

  • Some float inputs may still yield an unespected result when using comma or dot.
  • It is not possible to exclude a light panel from the direct camera rays.
  • Transparent materials support is under investigation.
  • Version 0.4

    Features

  • Lighting data is now saved in the project file.
  • Addressed the input culture in light settings where comma and dot were interpreted differently.
  • New startup 4K HDR. Created using EveningSkyHDRI001B_4K-HDR.exr from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.
  • Known Limitations

  • Some float inputs may yield an unespected result when using comma or dot.
  • It is not possible to exclude a light panel from the direct camera rays.
  • Transparent materials are still not supported.
  • Version 0.3

    Features

  • Improved save methods for project, 3d data and materials.
  • Bug fixes in project creator.
  • Added support to 3ds, fbx, dae, obj, stl, ply, x3d, blend and glTF file formats."
  • Known Limitations

  • Lighting data is not being saved within a project.
  • Unsupported transparent materials.
  • Version 0.2

    Features

  • Open entry. No more login module
  • Selector does not refresh on mouse move as requested. Hold left Ctrl and click to select.
  • Selected object name is shown on Scene Inspector.
  • Text warning if the hardware does not support Raytracing.
  • The Material previews in Material Editor are not broken anymore.
  • Images (beauty pass only) can be saved in .png format.
  • Known Limitations

  • A project needs to be set before importing fbx files.
  • Light data is not being currently saved with the project.
  • Unsupported transparent materials.
  • Can not import FBX files if rigged with bones.
  • Output path, format and resolution are not tweakable yet.
  • Version 0.1

    Features

  • First release!
  • Account Creation module.
  • Basic Scene Inspector.
  • 3D node selector.
  • Hide/Unhide 3D node.
  • Known Limitations

  • Delayed feedback on Account Creation module.
  • 3D Node selector hoovering may not be clear when object is selected.
  • Unsupported transparent materials.
  • Missing warning for missing RTX hardware when activating Raytracing option.
  • Can not import FBX files if rigged with bones.
  • REAL PBR