Release Notes

Version 0.16

Features

  • Support for multiple object selection across the application.
  • Selection system fully refactored for multi-selection workflows.
  • Removed legacy single-selection infrastructure.
  • New Sheen material property added and exposed in the Material Editor.
  • Camera focus now supports selected object(s) or the entire scene.
  • Added object deselection support.
  • Transform delta visualization added to compare current and imported object transforms.
  • New transform gizmo system for object translation.
  • Object manipulation now supports axis constraints and improved mouse-driven controls.
  • Unified navigation controls between Camera and Light systems.
  • Enhanced camera navigation and default movement behavior.
  • Improved render camera configuration, clipping settings and render layer management.
  • Enhanced viewport quality with dynamic resolution scaling, temporal anti-aliasing and upscaling.
  • Updated area light handling using modern sizing parameters.
  • Deprecated cloud-based login system and related infrastructure.
  • Improved Welcome Screen layout, scaling and usability.
  • New OIDN (Open Image Denoise) denoising backend.
  • High-resolution rendering now supports tiled image generation.
  • Configurable tile size and overlap parameters.
  • Accurate sub-frustum projection for per-tile rendering.
  • Seamless tile reconstruction with overlap compensation.
  • Optimized texture data processing and export routines.
  • Lower memory footprint during render, denoise and image encoding operations.
  • Improved reliability for ultra-high-resolution outputs.
  • Updated asset processing pipeline to use modern lighting data APIs.
  • Documentation and internal manager systems updated.
  • RenderManager refactoring and maintenance.
  • Minor cleanup.

Known Limitations

  • Transform gizmo currently supports translation only.

Version 0.15

Features

  • Support for OpenPBR compatibility.
  • New custom RealPBR_OpenPBR.shader added.
  • New Always Transparent internal shader inclusion.
  • Full Triplanar Mapping support in .pbm data structure.
  • Normal Map Intensity material parameter added.
  • Opacity slider now correctly targets the _Opacity property.
  • Removed unnecessary alpha operations from Albedo.
  • Procedural texture pattern generators added (WIP).
  • Fixed deprecated material preview shader.
  • Smaller material preview UI slots.
  • Material assignment refactored via MaterialManager.
  • Accelerated SSGI and SSAO preview model added.
  • RT and PPT profiles cleaned up, including SS Reflections settings.
  • Minor cleanup.

Known Limitations

  • Transparent reflections are not supported in non-path tracing mode.

Version 0.14

Features

  • New SceneManager with full cleanup of UI and objects.
  • Added support for transparency modes with a dropdown.
  • Added ability to set material self-illumination.
  • FileSystemManager can delete resource files and compression is now protected.
  • Default material restored to matte to reduce render artifacts.
  • Removed unused resources from AssetsManager.
  • AssetsManager can select a material from a cross-referenced texture.
  • Default material copy now uses emissive intensity.
  • MaterialManager updates selection after creating a new material.
  • Experimental custom refractive shader added (WIP).
  • Improved object and material highlight selection.
  • PPT now renders only the Imported_Mesh group as expected.
  • Updated default camera values.

Known Limitations

  • Self-illumination has limited features.

Version 0.13

Features

  • Added support for light naming in project files and metadata, making light management clearer and more consistent.
  • Introduced new Assets Manager, consolidating asset processing and project structure handling.
  • Added a button to directly launch the external application EasyORM for baking Master Maps.
  • Deprecation of obsolete classes, methods, and UI elements for improved maintainability.
  • Major refactoring of core systems (Light, Camera, Render, Scene, Material, Progress) into dedicated managers for better stability and organization.
  • Enhanced material workflow, with dedicated Material Manager and clearer integration between editor and library.
  • Updated progress tracking system with a more reliable Progress Manager.
  • Improved camera system, fixing bloom import and removing redundant settings.
  • New highlight visuals for material slots to improve user feedback.
  • Completely removed legacy or unused components (UI pack, project creator, sliding notifications, redundant scripts and unused assets).

Known Limitations

  • Material System refactoring is still in progress.
  • Asset Tracker cannot delete asset resources yet.

Version 0.12

Features

  • Introduced the new Assets Tracker panel for easier access and management of project assets.
  • Added dedicated UI elements for asset interaction (buttons and slots).
  • Improved internal file system with new wrappers and JSON support for better consistency and reliability.
  • Simplified project structure by replacing global paths with a clearer SubPath system.
  • Enhanced lighting accuracy with corrected unit conversions.
  • Improved image quality with higher color buffer precision and upgraded custom buffer formats.
  • Increased resolution for sky reflections and screen space shadows.
  • Upgraded area shadow filtering and doubled the number of ray-traced lights per cell for more realistic results.
  • Removed unnecessary or confusing toggles in the Asset Tracker to simplify the interface.

Known Limitations

  • Assets Tracker and related features are still in active development.

Version 0.11

Features

  • New internal file system for project management.
  • Real PBR (.pbr) file format is now associated with the Windows registry for the current user.
  • New welcome screen with a simplified project creation workflow.
  • Deprecation of obsolete classes, methods, and UI elements for improved maintainability.
  • Extensive refactoring of the save data structure for better scalability and performance.

Known Limitations

  • Light intensity sometimes requires manual adjustments.

Version 0.10

Features

  • Added support for refractive and transparent materials.
  • Introduced a new shader for enhanced rendering features.
  • Render resolution is no longer restricted to Full HD.

Known Limitations

  • Refraction settings offer limited control options.
  • In rare cases, the application may not terminate as expected.

Version 0.9

Features

  • Rendering mode now utilizes Path-Tracing instead of Ray-Tracing.
  • Newly created lights now default to 750 lumens rather than 50.
  • The default camera exposure has been adjusted to a more realistic setting.
  • Fixed an issue where the current project path was not being updated.
  • The window title now displays the current project name.

Version 0.8.1

Features

  • Camera exposure is now calibrated to physical values.
  • Rendering at any resolution is now watermark-free.
  • Significantly reduced the renderer's memory usage.
  • Light placement now accounts for camera mouse sensitivity.
  • Implemented minor bug fixes, refactoring, and code cleanup.

Version 0.8

Features

  • Enhanced camera handling system.
  • Increased triangle limit to 44 million per mesh.
  • Integrated NVIDIA DLSS.
  • Faster depth of field processing.
  • Gamepad support for scene navigation.
  • Progress updates for load, save, import, and render tasks.
  • Resolved camera and lighting bugs.
  • Improved renderer settings.

Known Limitations

  • Camera overexposes and uses non-physical lighting values.
  • Issues with camera aperture when loading projects.
  • Rendered images are restricted to Full HD resolution.

Version 0.7

Features

  • Camera settings are now saved within project data.
  • Removed unused camera features and polished the UI.
  • Depth of field with physical focus settings.
  • Introduced a new glow post-processing effect.
  • Implemented basic tonemapping.

Version 0.6

Features

  • Adjustments to the new wireframe overlay.
  • Added an option in Light Editor panel to hide a light source.
  • Enabled the camera FOV tweaking.
  • Added SDK documentation.
  • Removed unessential UI elements such as mesh locks.
  • Minor UI cleanup for consistency.

Known Limitations

  • Camera position is not saved yet.

Version 0.5

Features

  • Selection is clearer thanks to a new wireframe overlay.
  • Added an option in Scene Structure panel to display the wireframe overlay on the selected object.
  • The render resolution has been increased to 1920x1080 pixels.
  • Minor tweak in rendering performance resulting in better quality with a smaller computational effort.
  • Imported meshes can now be moved, rotated and scaled.
  • A moved object can be reset to its initial coordinates.

Known Limitations

  • Some float inputs may still yield an unexpected result when using comma or dot.
  • It is not possible to exclude a light panel from the direct camera rays.
  • Transparent materials support is under investigation.

Version 0.4

Features

  • Lighting data is now saved in the project file.
  • Addressed the input culture in light settings where comma and dot were interpreted differently.
  • New startup 4K HDR. Created using EveningSkyHDRI001B_4K-HDR.exr from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.

Known Limitations

  • Some float inputs may yield an unexpected result when using comma or dot.
  • It is not possible to exclude a light panel from the direct camera rays.
  • Transparent materials are still not supported.

Version 0.3

Features

  • Improved save methods for project, 3d data and materials.
  • Bug fixes in project creator.
  • Added support to 3ds, fbx, dae, obj, stl, ply, x3d, blend and glTF file formats.

Known Limitations

  • Lighting data is not being saved within a project.
  • Unsupported transparent materials.

Version 0.2

Features

  • Open entry. No more login module.
  • Selector does not refresh on mouse move as requested. Hold left Ctrl and click to select.
  • Selected object name is shown on Scene Inspector.
  • Text warning if the hardware does not support ray tracing.
  • The Material previews in Material Editor are not broken anymore.
  • Images (beauty pass only) can be saved in .png format.

Known Limitations

  • A project needs to be set before importing fbx files.
  • Light data is not being currently saved with the project.
  • Unsupported transparent materials.
  • Cannot import FBX files if rigged with bones.
  • Output path, format and resolution are not tweakable yet.

Version 0.1

Features

  • First release!
  • Account Creation module.
  • Basic Scene Inspector.
  • 3D node selector.
  • Hide/Unhide 3D node.

Known Limitations

  • Delayed feedback on Account Creation module.
  • 3D node selector hovering may not be clear when an object is selected.
  • Unsupported transparent materials.
  • Missing warning for missing RTX hardware when activating the ray tracing option.
  • Cannot import FBX files if rigged with bones.

REAL PBR