Release Notes
Features
- Support for multiple object selection across the application.
- Selection system fully refactored for multi-selection workflows.
- Removed legacy single-selection infrastructure.
- New Sheen material property added and exposed in the Material Editor.
- Camera focus now supports selected object(s) or the entire scene.
- Added object deselection support.
- Transform delta visualization added to compare current and imported object transforms.
- New transform gizmo system for object translation.
- Object manipulation now supports axis constraints and improved mouse-driven controls.
- Unified navigation controls between Camera and Light systems.
- Enhanced camera navigation and default movement behavior.
- Improved render camera configuration, clipping settings and render layer management.
- Enhanced viewport quality with dynamic resolution scaling, temporal anti-aliasing and upscaling.
- Updated area light handling using modern sizing parameters.
- Deprecated cloud-based login system and related infrastructure.
- Improved Welcome Screen layout, scaling and usability.
- New OIDN (Open Image Denoise) denoising backend.
- High-resolution rendering now supports tiled image generation.
- Configurable tile size and overlap parameters.
- Accurate sub-frustum projection for per-tile rendering.
- Seamless tile reconstruction with overlap compensation.
- Optimized texture data processing and export routines.
- Lower memory footprint during render, denoise and image encoding operations.
- Improved reliability for ultra-high-resolution outputs.
- Updated asset processing pipeline to use modern lighting data APIs.
- Documentation and internal manager systems updated.
- RenderManager refactoring and maintenance.
- Minor cleanup.
Known Limitations
- Transform gizmo currently supports translation only.
Features
- Support for OpenPBR compatibility.
- New custom RealPBR_OpenPBR.shader added.
- New Always Transparent internal shader inclusion.
- Full Triplanar Mapping support in .pbm data structure.
- Normal Map Intensity material parameter added.
- Opacity slider now correctly targets the _Opacity property.
- Removed unnecessary alpha operations from Albedo.
- Procedural texture pattern generators added (WIP).
- Fixed deprecated material preview shader.
- Smaller material preview UI slots.
- Material assignment refactored via MaterialManager.
- Accelerated SSGI and SSAO preview model added.
- RT and PPT profiles cleaned up, including SS Reflections settings.
- Minor cleanup.
Known Limitations
- Transparent reflections are not supported in non-path tracing mode.
Features
- New SceneManager with full cleanup of UI and objects.
- Added support for transparency modes with a dropdown.
- Added ability to set material self-illumination.
- FileSystemManager can delete resource files and compression is now protected.
- Default material restored to matte to reduce render artifacts.
- Removed unused resources from AssetsManager.
- AssetsManager can select a material from a cross-referenced texture.
- Default material copy now uses emissive intensity.
- MaterialManager updates selection after creating a new material.
- Experimental custom refractive shader added (WIP).
- Improved object and material highlight selection.
- PPT now renders only the Imported_Mesh group as expected.
- Updated default camera values.
Known Limitations
- Self-illumination has limited features.
Features
- Added support for light naming in project files and metadata, making light management clearer and more consistent.
- Introduced new Assets Manager, consolidating asset processing and project structure handling.
- Added a button to directly launch the external application EasyORM for baking Master Maps.
- Deprecation of obsolete classes, methods, and UI elements for improved maintainability.
- Major refactoring of core systems (Light, Camera, Render, Scene, Material, Progress) into dedicated managers for better stability and organization.
- Enhanced material workflow, with dedicated Material Manager and clearer integration between editor and library.
- Updated progress tracking system with a more reliable Progress Manager.
- Improved camera system, fixing bloom import and removing redundant settings.
- New highlight visuals for material slots to improve user feedback.
- Completely removed legacy or unused components (UI pack, project creator, sliding notifications, redundant scripts and unused assets).
Known Limitations
- Material System refactoring is still in progress.
- Asset Tracker cannot delete asset resources yet.
Features
- Introduced the new Assets Tracker panel for easier access and management of project assets.
- Added dedicated UI elements for asset interaction (buttons and slots).
- Improved internal file system with new wrappers and JSON support for better consistency and reliability.
- Simplified project structure by replacing global paths with a clearer SubPath system.
- Enhanced lighting accuracy with corrected unit conversions.
- Improved image quality with higher color buffer precision and upgraded custom buffer formats.
- Increased resolution for sky reflections and screen space shadows.
- Upgraded area shadow filtering and doubled the number of ray-traced lights per cell for more realistic results.
- Removed unnecessary or confusing toggles in the Asset Tracker to simplify the interface.
Known Limitations
- Assets Tracker and related features are still in active development.
Features
- New internal file system for project management.
- Real PBR (.pbr) file format is now associated with the Windows registry for the current user.
- New welcome screen with a simplified project creation workflow.
- Deprecation of obsolete classes, methods, and UI elements for improved maintainability.
- Extensive refactoring of the save data structure for better scalability and performance.
Known Limitations
- Light intensity sometimes requires manual adjustments.
Features
- Added support for refractive and transparent materials.
- Introduced a new shader for enhanced rendering features.
- Render resolution is no longer restricted to Full HD.
Known Limitations
- Refraction settings offer limited control options.
- In rare cases, the application may not terminate as expected.
Features
- Rendering mode now utilizes Path-Tracing instead of Ray-Tracing.
- Newly created lights now default to 750 lumens rather than 50.
- The default camera exposure has been adjusted to a more realistic setting.
- Fixed an issue where the current project path was not being updated.
- The window title now displays the current project name.
Features
- Camera exposure is now calibrated to physical values.
- Rendering at any resolution is now watermark-free.
- Significantly reduced the renderer's memory usage.
- Light placement now accounts for camera mouse sensitivity.
- Implemented minor bug fixes, refactoring, and code cleanup.
Features
- Enhanced camera handling system.
- Increased triangle limit to 44 million per mesh.
- Integrated NVIDIA DLSS.
- Faster depth of field processing.
- Gamepad support for scene navigation.
- Progress updates for load, save, import, and render tasks.
- Resolved camera and lighting bugs.
- Improved renderer settings.
Known Limitations
- Camera overexposes and uses non-physical lighting values.
- Issues with camera aperture when loading projects.
- Rendered images are restricted to Full HD resolution.
Features
- Camera settings are now saved within project data.
- Removed unused camera features and polished the UI.
- Depth of field with physical focus settings.
- Introduced a new glow post-processing effect.
- Implemented basic tonemapping.
Features
- Adjustments to the new wireframe overlay.
- Added an option in Light Editor panel to hide a light source.
- Enabled the camera FOV tweaking.
- Added SDK documentation.
- Removed unessential UI elements such as mesh locks.
- Minor UI cleanup for consistency.
Known Limitations
- Camera position is not saved yet.
Features
- Selection is clearer thanks to a new wireframe overlay.
- Added an option in Scene Structure panel to display the wireframe overlay on the selected object.
- The render resolution has been increased to 1920x1080 pixels.
- Minor tweak in rendering performance resulting in better quality with a smaller computational effort.
- Imported meshes can now be moved, rotated and scaled.
- A moved object can be reset to its initial coordinates.
Known Limitations
- Some float inputs may still yield an unexpected result when using comma or dot.
- It is not possible to exclude a light panel from the direct camera rays.
- Transparent materials support is under investigation.
Features
- Lighting data is now saved in the project file.
- Addressed the input culture in light settings where comma and dot were interpreted differently.
- New startup 4K HDR. Created using EveningSkyHDRI001B_4K-HDR.exr from ambientCG.com, licensed under the Creative Commons CC0 1.0 Universal License.
Known Limitations
- Some float inputs may yield an unexpected result when using comma or dot.
- It is not possible to exclude a light panel from the direct camera rays.
- Transparent materials are still not supported.
Features
- Improved save methods for project, 3d data and materials.
- Bug fixes in project creator.
- Added support to 3ds, fbx, dae, obj, stl, ply, x3d, blend and glTF file formats.
Known Limitations
- Lighting data is not being saved within a project.
- Unsupported transparent materials.
Features
- Open entry. No more login module.
- Selector does not refresh on mouse move as requested. Hold left Ctrl and click to select.
- Selected object name is shown on Scene Inspector.
- Text warning if the hardware does not support ray tracing.
- The Material previews in Material Editor are not broken anymore.
- Images (beauty pass only) can be saved in .png format.
Known Limitations
- A project needs to be set before importing fbx files.
- Light data is not being currently saved with the project.
- Unsupported transparent materials.
- Cannot import FBX files if rigged with bones.
- Output path, format and resolution are not tweakable yet.
Features
- First release!
- Account Creation module.
- Basic Scene Inspector.
- 3D node selector.
- Hide/Unhide 3D node.
Known Limitations
- Delayed feedback on Account Creation module.
- 3D node selector hovering may not be clear when an object is selected.
- Unsupported transparent materials.
- Missing warning for missing RTX hardware when activating the ray tracing option.
- Cannot import FBX files if rigged with bones.
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