R&D Progress of Real PBR

By January 28, 2020 Software Development

This is a short version of the in-house presentation about R&D activities related to the development of Real PBR software (aka Real-time Physically Based Rendering) tool, by Luca Deriu for PlaySys in 2019.

The software aims to offer a complete yet intuitive workflow for 3D Artists involved in the game development.

Thanks to the new computational possibilities offered by technologies such as Nvidia RTX – real-time ray tracing – the tool may also integrate features interesting for product and automotive rendering.

Real PBR is in development and there is no release date yet while PlaySys efforts are focused on the release of the first version as an open beta during 2020.

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